| Constant | Description | 
|---|
| BLINN | A reflectance model providing a smooth, slightly shiny appearance. | 
| FLAT | A reflectance model providing a constant colour. This model ignores the effect of all light sources. | 
| GLASS | A reflectance model that supports an approximation of glass-like materials that have both reflective and transmissive properties. | 
| MATT | A reflectance model providing a dull matte appearance. | 
| METAL | A reflectance model providing a specular metallic appearance. | 
| MIRROR | A reflectance model that supports secondary mirrored views through ray tracing. | 
| PHONG | A reflectance model conforming with the Phong model in which reflections are greatest in the `mirror' direction of a surface opposite the viewing direction with respect to the surface normal. | 
| PLASTIC | A reflectance model providing a specular effect which is similar to the Phong model. | 
| STRAUSS | A reflectance model for metallic and non-metallic appearance based on a limited set of control parameter. | 
| NOTDEFINED |  |