The ViewID of this network view.
function OnNetworkInstantiate (info : NetworkMessageInfo) {
var networkViews : NetworkView[] = GetComponents(NetworkView);
Debug.Log("New prefab network instantiated with views - ");
for (var view : NetworkView in networkViews)
Debug.Log("- " + view.viewID);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnNetworkInstantiate(NetworkMessageInfo info) { NetworkView[] networkViews = GetComponents<NetworkView>(); Debug.Log("New prefab network instantiated with views - "); foreach (NetworkView view in networkViews) { Debug.Log("- " + view.viewID); } } }