Compares if two objects refer to a different object.
var target : Transform;
function Update () {
// the target object does not refer to the same object as our transform
if (target != transform) {
print("Another object");
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (target != transform) print("Another object"); } }